Basic scene
var camera, scene, renderer, geometry, material, mesh, init, animate; init = function() { camera = new THREE.PerspectiveCamera(); camera.position.z = 1000; scene = new THREE.Scene(); geometry = new THREE.CubeGeometry(200, 200, 200); material = new THREE.MeshBasicMaterial({ color: 0xff0000, wireframe: true }); mesh = new THREE.Mesh(geometry, material); scene.add(mesh); renderer = new THREE.CanvasRenderer(); renderer.setSize(window.innerWidth, window.innerHeight); document.body.appendChild(renderer.domElement); } animate = function () { requestAnimationFrame(animate); mesh.rotation.x += 0.01; mesh.rotation.y += 0.02; mesh.rotation.z += 0.02; renderer.render(scene, camera); } init(); animate();