Basic scene
var camera, scene, renderer,
geometry, material, mesh,
init, animate;
init = function() {
camera = new THREE.PerspectiveCamera();
camera.position.z = 1000;
scene = new THREE.Scene();
geometry = new THREE.CubeGeometry(200, 200, 200);
material = new THREE.MeshBasicMaterial({
color: 0xff0000,
wireframe: true
});
mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
renderer = new THREE.CanvasRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
}
animate = function () {
requestAnimationFrame(animate);
mesh.rotation.x += 0.01;
mesh.rotation.y += 0.02;
mesh.rotation.z += 0.02;
renderer.render(scene, camera);
}
init();
animate();